The first computer game I can recall playing was Target Renegade on the Amstrad. Essentially, you would scroll through various urban landscapes, kicking and punching other men (and some women) along the way. You had to walk through car parks, urban streets and snooker clubs(?!) using nothing but your fists and feet (and the occasional appropriated weapon; a baseball bat, chain, mallet and yes, a snooker cue) to fight your way to the end-of-game boss. A tried and tested format which became one of the most important computer game genres of the 80s and 90s.
Of the many scrolling beat ’em ups that adorned our consoles over those years – Final Fight, Streets of Rage (1 and 2, 3 not so much) and even Two Crude Dudes – there was a similar trope being played out. A violent crime syndicate had taken over the city, and a group of dedicated, tough and very talented mercenaries took it upon themselves to clean up the streets, and perhaps rescue a loved one along the way. Like other cultural artefacts, do these games (and the genre more widely) reflect their contemporaneous social trends and anxieties, in this case, US inner-city decline of the 70s and 80s and the rise of neoliberalism and ‘enterprising self’ as the mode of social progression? Continue reading