taCity

A site about the ephemerality of the socio-urban world


4 Comments

Terminator Tour, Los Angeles

Los Angeles is one of the most written about cities in the world, particularly from an urban geography perspective. Perhaps because of its magnificent sprawl, its constant mediation through film, television, music and other cultural artefacts, or its postmodern-inflected anti-liveable layout, no other city in the popular consciousness has such an imaginary that combines enigma, fascination, frustration, confusion and awe all at once (although I suspect that Shanghai, Mexico City and perhaps Johannesburg are giving it a run for its money). One of the major reasons for my fascination with it is the way it has been so scrutinised through film. Masterpieces such as Pulp Fiction, Timecode and Collateral portray the de-centred, fragmented, multiple, nonlinear and alienating characteristics of the city fascinatingly. However, for me the Terminator films (and here I refer to the first two, not the bilious and soul-destroying detritus of Terminator 3 and Terminator Salvation) put Los Angeles firmly in my minds eye as a city of fascination and wonder. The films themselves do not necessarily have a narrative that ‘gets’ LA’s character, but Cameron has utilised the cityscape as a platform for thrilling action and compelling story-telling perfectly. Continue reading

Advertisements


2 Comments

Tower Block Cinema

Verticality, claustrophobia, lawlessness, poverty. Just some of the themes that are stereotypically associated with tower block living, particular the old post-war brutalist, Le Corbusier-inspired monoliths that litter many cities not just here in the UK, but all over the world. Their architectural designs were meant to be liveable ‘streets in the sky’ but instead ended up resulting in lonely living, but with a panoptic overview of constant voyeurism from everyone else. The dystopic qualities are depressing and oppressive in equal measure, and as such make for fascinating arenas for cinematic narratives. The recent mini-wave of films set entirely in one tower block is evidence of this. The Raid, Dredd and Tower Block have all been released in recent months, and who can forgot John McClean in Nokatomi – all very good films in their own genre. What is it about these gargantuan concrete leviathans that make for such gripping viewing? This post tries to find out… Continue reading


Leave a comment

Visualising Cities Part 7: Gotham, A City Devoid of Life

Gotham, a city devoid of life

I finally got round to seeing The Dark Knight Rises at the weekend. Don’t worry, this is not a review; but what struck me throughout the film (and in a sense, throughout the trilogy), is the narrative surrounding the city of Gotham itself, and how the director Christopher Nolan used it, for me, incorrectly. There a number of pieces of work (notably this one) about Gotham’s role in the Batman universe – the dank, dark, overtly gothic and crime-ridden city makes for a fantastic fictional playground of urban dystopias. However, for the purposes of this post, I will be referring to the Gotham seen in Nolan’s trilogy. Continue reading


2 Comments

Top 5 city destroyers of all time

When we reach the city…

I have made no secret of my distain for the recent Transformers films by Michael Bay. In my youth, I absolutely adored the original Transformers cartoons and toys, and the original animated Transformers movie, for me, is still one of the best films/stories ever produced. However, seeing the trailer for the third instalment of Michael Bay’s trilogy of detritus, I must admit to feeling slightly intrigued, if only for the visualisation of the destruction of Chicago. Regular readers of my blog will know I have a somewhat guilty fetish for immoderate, overemotional and visually-compelling destruction of cities on film, and Chicago is one of my favourite cities. So, like a moth to a flame, I will no doubt pay to watch Mr Bay’s latest monstrosity and sit through 2 and half to 3 hours of megalomaniacal BS just so I can gawp at Chicago getting ripped apart from the top down.

Such an extravagant annihilation of a great city got me thinking, what are the best city-destroying forces of all time? Its an open competition, monsters, aliens and natural disasters are all eligible. Points are scored for the visual impact of the destruction, the innovate ways in which the built environment is obliterated, but also the frequency with which it destroys. Like all good ‘top X’ lists it is not based on scientific rigour or any actual reliable information, but more an arbitrary collection of what I think to be the best.

Continue reading


Leave a comment

Visualising Cities: Part 6… JB Cities

Does anyone else think that it’s not a coincidence that Jack Bauer and Jason Bourne have the same initials as James Bond? It’s more than a passing homage, the two nefarious super-secret agent characters, Bauer and Bourne have more than a passing resemblance to a ‘revamped’ James Bond 2.0 type character, even if it is a more ‘gritty’ symbolism and less womanising, martini-necking hedonism. As much as I’d like to go into an in depth psychological character assassination of the triumvirate of JBs (although I’ll admit to think that Bauer would win in a fight), there is a really interesting discussion to be had on the way in which they navigate the cities in which they inhabit. I’ll know look at the three of them in turn, or more specifically, the way in which they visualise cities.
Continue reading


5 Comments

Conceptualising Fictional Cities

Coruscant, capital of the Galactic Republic, an ecumenopolis with a population of 1 trillion

Technology is reproducing cities very rapidly. Or shall I say producing cities? Not artificial cities, but experiential cities that are pure hyper-reality, a simulacrum space par excellence (to mesh Baurdiallardian and Deleuzian language). Reproducing cities is as easy as driving a car with a camera mounted on top and putting the results online, but virtually producing entirely new cities from scratch requires a certain technology that can interpret the most creative of urban planners/builders; a technology which has only really been available in the last few decades or so. Visual arts technologies are creating architectural masterpieces that we immerse ourselves in, allowing us to exit the desert of the real and enter an avatar-populated hyper-reality which invokes upotian, but often dytopian fantasies of excess, violence, hedonism and inequalities. Film and computer game technological production techniques are at the forefront of this process and our cultural landscape is awash with these hyper-real cities that we can plug into and add to our memories of mental cityscape construction (a notable exception to this is the wonderfully crafted Ecstacity by Nigel Coates which exists on the pages of it’s Guide Book). But given this increase in the variety of destinations, which city is the best one to visit? Liberty City? Caprica? How can we analyse these fictional hyper-real cities, and how can we navigate them to fully comprehend the multiplicities of narratives, read the layers of urban palimpsests and listen to the heteroglossic voices? This post tries to find out….

Continue reading


Leave a comment

Visualising Cities: Part 5… Get Lost.

Well, I never thought that my visualising cities series would be one of the more popular posts on my blog, but then if you put a reference to the women in the red dress from The Matrix in a blog, you are bound to see the hit counter rise…

Google have recently taken their world domination agenda to the next phase by sending out their fleets of vehicles that can only be described as the Model-T meets war of the worlds to photograph every street in the major cities of the western world. With just a click of a button, you can now view the facades of buildings, the layout of roads and the blurred faces of your neighbours around your city without leaving the comfort of your own home. Cities, it seems are becoming more and more navigable remotely. This has many benefits, most notably the planning of journeys but it is also being increasingly used as the first ‘scouting’ of a particular part of a city. Say you were going to meet a friend for a drink – you could log on to StreetView, find a pub that looked nice and was in a nice area and head straight for it, rather than amble around looking for a local watering hole. Or if you are planning a shopping trip, you can now look at every shop that you would pass if you walked a specific route and tailor your trip to minimise effort and still visit all the shops you wanted.

Without revisiting the arguments made by the Suituationists and dérive, Google StreetView is short-circuiting the process of discovery by laying out a virtual city at our fingertips. De Certeau argued that walking a city is an experiential movement, evoking a sense of discovery and (to take a pedagogic stance) learning which not only shapes the individual, but also the city itself. If StreetView continues to pervade our cities then how long before businesses begin to use it as a factor in location decisions? Urban planners could theoretically use it to scope out potential place-making procedures, or see which parts of the city have gentrification potential. We will begin to see the city being shaped through the virtual environment. The dystopians among us will suggest that this self-fueling system will see the city implode on itself in some horrific multiple-layered virtual reality where we walk through the city a frame at a time with a massive white arrow at our feet. This is of course a discourse best left to the realm of science fiction (and indeed it is touched upon in premise of the Thirteenth Floor), however, using these virtual environments to explore the city eschews the inherent complexity and nonlinear urban fabric. It allows the ‘viewer’ (for want of a better phrase) to isolate a singular aspect or point of the city, extricating it from the complex relational web from which it was forged. The variance of emotions, ideas, memories and experiences that go to make up a city are lost (to a more or lesser extent) if we can cherry pick our navigation virtually, ‘before’ setting out.

Hannah Nicklin, recently blogged about an ‘exploratory performance’ which she ‘encountered’ (I sympathise with her difficulty in finding an appropriate lexicon) that encourages people to walk around a small section of Covent Garden while listening to an mp3 dialogue of someone’s experiences of the same area. In doing so, there is a sense of discovery, exploration and achievement which is only obtainable via this (albeit augmented) type of dérive. Particular targeted usage and reasoning of the city (i.e. shopping or going for a drink with a friend) is clearly facilitated by such technological advancements, but sometimes the best way to improve our understanding of the city in which we live is to do away with StreetView, or our GPS and maps for that matter, and just get lost.